Category Archives: Darkfall Online

DF:UW – At 95k prowess and counting

Alright, long overdue personal progress update on DF:UW time. Currently my character is at 95k prowess, with 10k of that being spent on Armorsmith mastery. The rest is in stats (100str, 95dex, 95wis), general skills (100 in transfers, heal self, … Continue reading

Posted in crafting, Darkfall Online, Proxy, PvP | 1 Comment

Skyrim vs DF:UW combat

Playing Skyrim on the side again (new mods ftw), first time since Darkfall has been release, and yikes is the combat in Skyrim slow and disconnected compared to DF:UW. I also can’t hit a damn thing with a bow because … Continue reading

Posted in Combat Systems, Darkfall Online, Random | 9 Comments

DF:UW – Same place, different crew

Let’s get back to talking about a sandbox, shall we? I recently left OTG to join up with Proxy. It was a tough decision as I liked playing with OTG and the clan is doing very well in DF:UW. I … Continue reading

Posted in Darkfall Online, Proxy, PvP | 6 Comments

DF:UW – High risk harvesting at sea

MMOs (should) add lots of content over time. What is added and what it accomplishes varies. Sometimes you get more of the same (not a bad thing if ‘the same’ is still good), sometimes you get a revamp/upgrade, and sometimes … Continue reading

Posted in crafting, Darkfall Online, MMO design, PvP | 2 Comments

DF:UW – Pirate dreams can come true

Over the last few patches AV has been adding more boats to Darkfall, including two utility boats, one that scoops up fish for mastery-level cooking, and another that scoops up ‘sea junk’ like ship cannons and building mods. Both ships … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 4 Comments

The blogs reflect the genre

This post about blogging over at TAGN, along with the comments, is worth reading, even if you are only vaguely interested in the topic of MMO blogs. As the posts-per-day rate here has slowed over the last two months, it’s … Continue reading

Posted in Blogroll, Camelot Unchained, Darkfall Online, DDO, EQ2, EVE Online, Guild Wars, Kickstarter, Lord of the Rings Online, MMO design, Rift, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 19 Comments

DF:UW patch, Civ expansion

A new and fairly important patch has hit DF:UW today. Initial reactions are positive, which is saying something considering the link is to ForumFall. I’ve been pacing myself in DF of late; I’m currently at 57k prowess with a few … Continue reading

Posted in Civilization Series, Darkfall Online, Patch Notes, Site update | 3 Comments

The choices you can make

Over at KTR, thanks to a RSS trigger from TAGN, the topic of groups has been brought up. I’m generally a “pro groups” person, but playing DF:UW has reminded me why and how most MMOs get the basics wrong. In … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Rift, World of Warcraft | 3 Comments

DF:UW – A fishy patch day

New DF:UW patch has been released today, which is always nice. One of the additions that I find interesting is the new fishing boat, mostly because it seems to cater to the exact behavior OTG has been doing since launch; … Continue reading

Posted in Darkfall Online, Old Timers Guild, Patch Notes | 2 Comments

DF:UW – Two more videos of the triple siege night

Rather than an extensive battle report, I’m just going to post the key details and let the videos fill in the blanks (aka: lazy blogging). Here is one from our initial enemies and then mercenaries point of view, and here … Continue reading

Posted in Darkfall Online, Housing, Old Timers Guild, PvP | 2 Comments