Category Archives: MMO design

Challenge thoughts and a bit of a wrap-up.

I’m very pleased with the results of my little MMO design challenge below, with a lot of great responses. Thanks to everyone who posted, even the trolls, because we all know trolls need love too. First the major issues that … Continue reading

Posted in EVE Online, MILK Corp, MMO design, World of Warcraft | 10 Comments

Throwing down the gauntlet, the great MMO challenge!

I’ve noticed a strange trend while reading the various blogs I read daily. The basic of it is this: any time an author brings up a complaint or shortcoming in an MMO, in my mind EVE comes up as the … Continue reading

Posted in Combat Systems, EVE Online, MMO design | 61 Comments

Analyzing the magic formula.

Reading Keen and Graev, an interesting topic was brought up about MMO difficulty and how perhaps WoW has set a standard for ‘easy’ gameplay. It’s a good read, and raises some interesting points. While WoW certainly has set a standard … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | 5 Comments

Time to move on, sorry EQ2, but I just don’t get it.

I think my days in EQ2 are quickly coming to an end. As much as I wanted to force myself to get a character to at least level 30 in order to give it a ‘fair shot’, I don’t think … Continue reading

Posted in Combat Systems, Console Gaming, EQ2, Lord of the Rings Online, MMO design, World of Warcraft | 24 Comments

It’s Warhammer rant time, gather round kids!

Continuing with the Warhammer talk today, there has been some disturbing news of late. First off the big news is that the game is delayed until Q2 of 2008. While not exactly unexpected, it does raise some questions, and resurfaces … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 8 Comments

Halloween and Bioware, but not related.

Just a quick note about NWN2: Make sure to complete the Blade Golem quest in the original campaign, the dialog from Grobnar (the gnome bard) is priceless. Really good stuff, well worth the bit of effort it takes to track … Continue reading

Posted in EVE Online, MMO design, NWN2, Random | 6 Comments

Mythos update.

I’ve been playing a good bit of Mythos lately, my main character is at lvl 14, a human bloodletter, and overall it’s been very enjoyable. The graphic style is very nice while being very easy on hardware demands, and the … Continue reading

Posted in MMO design, Mythos | 6 Comments

EQ2 graphics wrap up.

Ah sweet victory. Not the worlds most exciting World Series, but a win is a win. Rolling rally time, woo hoo! And Sunday can’t come soon enough now, with the clash of the titans scheduled for 4:30pm (Pats vs Colts … Continue reading

Posted in EQ2, MMO design | 3 Comments

NWN2 praise, EQ2 bashing.

NWN2 is awesome. So fanboi-ish, I know, but I’m really having a great time with the game, issues and all. ***Minor Spoiler Alert*** I finally made it to the keep, and so far so good. I was not able to … Continue reading

Posted in Combat Systems, EQ2, Lord of the Rings Online, MMO design, NWN2, World of Warcraft | 6 Comments

Focus RvR combat.

Tobold made a post today about cross continent servers, and how they can impact a game. He brings up the point that if you have a multi-continent server, there will never be a downtime since it will be peak hours … Continue reading

Posted in MMO design, Warhammer Online | Comments Off on Focus RvR combat.