Category Archives: PvP

EVE: Grind leads to greatness

I found a few comments interested related to the R&K video I posted last weekend. In particular, the mention of ‘grind’ related to getting into Nova. If getting into Nova was not ‘hard’, Nova would not be worth what it’s … Continue reading

Posted in EVE Online, MMO design, PvP, Rant | 13 Comments

EVE: Losing the battle, ‘winning’ the war

My ‘war’ preview linked to my kill mail, and left people guessing at what happened. Pretty interesting to see people try to piece things together. Here is what actually happened. The war-dec was pulled back shortly after it was declared, … Continue reading

Posted in EVE Online, PvP | 18 Comments

EVE: War story preview

Yup

Posted in EVE Online, PvP | 8 Comments

EVE: Time for war

As I mentioned earlier today, DiS has been randomly war dec’ed by a 12 pilot Corp that is pretty active. They have a whole bunch of kills in and around Jita, among other places. Later tonight the war officially starts, … Continue reading

Posted in EVE Online, PvP | 11 Comments

Gamer evolution, 30 minutes a day

Time requirements and complexity in gaming are clearly not the same thing, but they are linked. The more complex your game, the more time required to learn it. But a game can be both ‘simple’ and incredibly hard (Meatboy), or … Continue reading

Posted in Combat Systems, Console Gaming, EVE Online, League of Legends, MMO design, PvP, Random, World of Warcraft | 2 Comments

Mists of Pandaria is a great name

On Friday I mentioned that it will be interesting to see how Blizzard and CCP differ in the next year when it comes to their flagship titles, but over the weekend, playing some EVE while thinking about Blizzard (I did … Continue reading

Posted in Diablo 3, EVE Online, MMO design, Patch Notes, PvP, Rant, SW:TOR, Ultima Online, World of Warcraft | 31 Comments

My genre can beat up your genre

I’m melting!!! Wait no, that’s a pretty level graph isn’t it? So if the sky is falling, and I’m stable, does that mean I’m crushing it as hard as you suspected? I guess it does right? Epeen measuring aside (did … Continue reading

Posted in Darkfall Online, EVE Online, League of Legends, Lord of the Rings Online, Mass Media, MMO design, PvP, Rant, Rift, RMT, SW:TOR, Ultima Online, World of Warcraft | 12 Comments

30 minutes to cap

Tobold’s post today does a nice job of summarizing what’s gone wrong with MMOs in the last few years in terms of design. The best example is this part: If you consider a theoretical MMORPG with an infinite number of … Continue reading

Posted in Age of Conan, Asheron's Call, Combat Systems, Darkfall Online, EVE Online, MMO design, PvP, Rant, Rift, SW:TOR, Ultima Online, World of Warcraft | 20 Comments

Darkfall: The siege revamp is finally here!

Holy crap a Darkfall patch! And with its own manual too. At the very least, forumfall entertainment should increase for a bit. Hopefully now AV can put the finish touches on DF2.0, wipe, and get everyone back in the game. … Continue reading

Posted in Darkfall Online, Housing, Patch Notes, PvP | 11 Comments

Global Agenda: Looking ahead to the next update

While I have not been posting much about Global Agenda, I and a few others have been playing it somewhat frequently of late, and having a good time (InqClan if you want to join us). GA is one of those … Continue reading

Posted in Global Agenda, Patch Notes, PvP | 6 Comments