Category Archives: PvP

LoL-cloning should be amusing

Attempting to clone LoL has been the FOTM in the gaming industry ever since Riot started seeing it’s amazing success. Luckily for most dev studios LoL is not an MMO, but the fact that it is a PvP game will … Continue reading

Posted in DoTA, League of Legends, PvP, RMT | 5 Comments

Third faction finally added to Warhammer Online!

The F2P knockoff game that is. If you are still playing WAR, how much does this kick in the nuts hurt? “Oh hi, we screwed WAR by making it two faction like WoW, but we made the knockoff a threeway. … Continue reading

Posted in beta, League of Legends, PvP, Rant, Warhammer Online | 16 Comments

Is Darkfall vaporware, again?

With most MMOs you have to deal with a lot of hype pre-release. Ideas looking amazing on paper, fans letting their imagination run wild on what could be, all of that. Is Darkfall the only MMO to ever repeat this … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 17 Comments

Wipe or Expansion: What’s the difference?

Jef Reahard over at Massivily asks if you would keep playing if your MMO had a character/server wipe (side point: if a character wipe is a ‘full’ wipe in your MMO of choice, what does that say about its world?) … Continue reading

Posted in Darkfall Online, Housing, Mass Media, MMO design, Patch Notes, PvP, World of Warcraft | 19 Comments

League of Legends Season One viewing

League of Legends is running its season one championship, viewable here. At one point the stream reached 210k viewers, which sounds like a damn good amount of people. Riot was showing off its new spectator mode, and I must say … Continue reading

Posted in Inquisition Clan, League of Legends, Mass Media, PvP | 12 Comments

Tarnished brilliance

I’ve written about this before, but for some strange reason (solar flare?) it’s on my mind again today, so here we go. I hate Atlantica Online. I mean I hate it in that “I love you, I hate you, oh … Continue reading

Posted in Atlantica Online, Combat Systems, MMO design, PvP, Rant, RMT | 11 Comments

Rift: How bad is the PvP?

Rift PvP is bad. I don’t know if it’s historically “all time” bad, but it’s at least close. It has, more or less, nothing going for it. The warfronts are meh, the balance is off, and the entire end-game aspect … Continue reading

Posted in Combat Systems, MMO design, PvP, Rift | 29 Comments

Consensual murder

Is killing someone in a FFA PvP MMO a malicious act? Eliot Lefebvre’s Daily Grind post today asks if FFA PvP is a dealbreak in an MMO for people, and not surprisingly for most it is, but that one line … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, PvP, Ultima Online | 11 Comments

EVE explained, again, this time with vanity items included!

I’ll give people that EVE is a complex game compared to other MMOs. But man, is it really that difficult to understand? It might be a game about spaceships, but it appears that some consider the mechanics on par with … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RMT | 25 Comments

LoL lols, PoP big bads

This CAD comic about League of Legends is not only funny, but pretty accurate. I’m not sure expecting the community to ever be all flowers and hugs is reasonable though, it’s a PvP game after all, and some level of … Continue reading

Posted in League of Legends, Mount and Blade: Warband, PvP | 7 Comments