Category Archives: PvP

MMO sounds (of your doom!)

It’s difficult to really explain how big an impact sound has in DarkFall to anyone who has not played it, yet has played other MMOs that promote sound as being important. Usually in those games the sound is ‘important’ because … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP | 19 Comments

Impact PvP: Are you part of the niche?

Due to the length of both Tobold’s post about impact PvP and my reply, I’ll just quote him below and write my response here. Doesn’t “meaningful PvP” automatically mean a form of PvP where you really hurt other players’ progress … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 55 Comments

Blood in the sand: battle video

Here is a quality video of the battle I talked about in this post. Most of what is recorded here is from the parts of the battle Apollo was not involved with, as we were working on the other side … Continue reading

Posted in Darkfall Online, PvP, Random | 7 Comments

The carebears of DarkFall.

At times (or maybe just on blogs/forums) we get too focused on the type of player we expect to play a certain MMO. WoW is for carebears, LotRO is for role players, DarkFall is for hardcore PvPers, Aion is for … Continue reading

Posted in Aion, Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 6 Comments

Aion end-game, way ahead of WoW and WAR.

Found this interview about Aion Abyss PvP after following a few links. After reading it, the WoW PvP grind pre honor revamp sounds tame and fun compared to high-ranked Abyss ‘PvP’, and WAR’s keep swapping has NOTHING on Aion’s PvQ … Continue reading

Posted in Aion, beta, Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online | 41 Comments

Blood in the sand

It figures that on a night Apollo planned to mine stone to build our church (SimCity!), a hamlet siege was underway and we got called in to help against our enemies The Red Alliance (TRA). As I had just been … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 10 Comments

The other side of open-world accessibility.

I wrote yesterday of the benefits of DarkFall’s smaller power curve and how it allows a new player to jump right into playing with his friends/guild, and today I want to talk about the other side of that equation, the … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP | 11 Comments

Day one accessibility from an unlikely source.

It’s something that has been said before, but it bears repeating: an MMO without levels is just infinitely more accessible than one with, yet the majority of the AAA MMOs out today feature level-gating, and rather than deal with the … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, MMO design, PvP, World of Warcraft | 31 Comments

DarkFall: Battle Report

Yesterday I talked about a successful one on one PvP encounter in DarkFall, and sure enough today I have a story about a not-so-successful small group encounter. Following this pattern I fully expect Hammerdale will be sieged tonight and the … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 11 Comments

Maybe it’s time to return to WoW?

Well this past weekend I decided to resub to WoW and check out everything new, rolled up a hunter and I’m loving it! No I’m kidding, but seriously, is EVERYONE from the blog world back in WoW right now? Failbears … Continue reading

Posted in Blood Bowl, Combat Systems, Darkfall Online, Housing, PvP, World of Warcraft | 44 Comments