Category Archives: Warhammer Online

Wolves and Sheep

With the release of Darkfall, the terms ‘wolves’ and ‘sheep’ have been thrown around frequently on forums and blogs. I figured this might be a good time to dig a bit deeper and try to find out just who really … Continue reading

Posted in Darkfall Online, DoTA, EVE Online, Mass Media, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 25 Comments

The highs and lows of RvR, a worthwhile tradeoff

WAR RvR is one frustrating bastard, and I’m not talking about city PQs, scenarios, or why the layout of T4 zones sucks/rocks. It’s frustrating because when everything aligns and you get the right (not even) number of Destruction and Order … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, RvR, Warhammer Online, World of Warcraft | 16 Comments

Aldorf must burn: Destructions first city siege on Monolith.

Monolith saw its first siege of Aldorf last night, and I’m happy to report members of Casualties played a key roll. The unplanned nature of the event, and how smooth the execution was towards the end really encouraged everyone on … Continue reading

Posted in MMO design, RvR, Warhammer Online | 1 Comment

The need for alts in WAR, and back to Oblivion

Perhaps it’s just me, but I don’t think oRvR is something I can do day-in, day-out as my main MMO activity. Not because oRvR is subpar or poorly designed, but because it just takes more out of you as a … Continue reading

Posted in RvR, Warhammer Online | 7 Comments

The next Bliz MMO, bye bye raiding, and a WAR 1.2 observation.

How much of a debate is there over what the next MMO from Blizzard will be? Originally Starcraft was a solid guess, but since StarCraft 2 will take 3+ years to be fully released, you can’t really launch an MMO … Continue reading

Posted in MMO design, Patch Notes, Random, Warhammer Online, World of Warcraft | 11 Comments

Some quick thoughts on WAR’s 1.2 patch notes.

The Warhammer Online patch notes for 1.2 are now available; if you have a few hours to spare check all 55 pages out. Its jaw-dropping how many changes are set to go in, the new systems being added, and just … Continue reading

Posted in Combat Systems, Patch Notes, RvR, Warhammer Online | 10 Comments

Blood and Bile dungeons in WAR

Having now been a part of four complete Bloodwrought Enclave and Bilerot Burrow runs, I figured it would be a good time to break down why I think both dungeons do a great job filling their role in Warhammer Online. … Continue reading

Posted in Warhammer Online | Comments Off on Blood and Bile dungeons in WAR

Dear forum troll, a few questions.

This is what happens when you take a break and read some forums. You have been warned. If you did not enjoy a city siege, did any of the following happen? Get ganked on your way to the city entrance … Continue reading

Posted in Rant, RvR, Warhammer Online | 22 Comments

Why the ward system in Warhammer Online is great.

Mythic announced the ward system in Warhammer Online sometime before launch, and unanimously the system was viewed as a gear check/block for the PvE content. You can only kill the king with 6 wards from the highest set, have fun … Continue reading

Posted in MMO design, RvR, Warhammer Online | 21 Comments

The Inevitable City under siege!

This weekend I had more fun in an MMO than I can remember in a long, long time. I logged into vent around 8pm EST on Saturday just to see what everyone was up to, and right away it was … Continue reading

Posted in RvR, Warhammer Online | 18 Comments