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Category Archives: Warhammer Online
Wolves and Sheep
With the release of Darkfall, the terms ‘wolves’ and ‘sheep’ have been thrown around frequently on forums and blogs. I figured this might be a good time to dig a bit deeper and try to find out just who really … Continue reading
The highs and lows of RvR, a worthwhile tradeoff
WAR RvR is one frustrating bastard, and I’m not talking about city PQs, scenarios, or why the layout of T4 zones sucks/rocks. It’s frustrating because when everything aligns and you get the right (not even) number of Destruction and Order … Continue reading
Posted in EQ2, Lord of the Rings Online, MMO design, RvR, Warhammer Online, World of Warcraft
16 Comments
Aldorf must burn: Destructions first city siege on Monolith.
Monolith saw its first siege of Aldorf last night, and I’m happy to report members of Casualties played a key roll. The unplanned nature of the event, and how smooth the execution was towards the end really encouraged everyone on … Continue reading
Posted in MMO design, RvR, Warhammer Online
1 Comment
The need for alts in WAR, and back to Oblivion
Perhaps it’s just me, but I don’t think oRvR is something I can do day-in, day-out as my main MMO activity. Not because oRvR is subpar or poorly designed, but because it just takes more out of you as a … Continue reading
Posted in RvR, Warhammer Online
7 Comments
The next Bliz MMO, bye bye raiding, and a WAR 1.2 observation.
How much of a debate is there over what the next MMO from Blizzard will be? Originally Starcraft was a solid guess, but since StarCraft 2 will take 3+ years to be fully released, you can’t really launch an MMO … Continue reading
Posted in MMO design, Patch Notes, Random, Warhammer Online, World of Warcraft
11 Comments
Some quick thoughts on WAR’s 1.2 patch notes.
The Warhammer Online patch notes for 1.2 are now available; if you have a few hours to spare check all 55 pages out. Its jaw-dropping how many changes are set to go in, the new systems being added, and just … Continue reading
Posted in Combat Systems, Patch Notes, RvR, Warhammer Online
10 Comments
Blood and Bile dungeons in WAR
Having now been a part of four complete Bloodwrought Enclave and Bilerot Burrow runs, I figured it would be a good time to break down why I think both dungeons do a great job filling their role in Warhammer Online. … Continue reading
Posted in Warhammer Online
Comments Off on Blood and Bile dungeons in WAR
Dear forum troll, a few questions.
This is what happens when you take a break and read some forums. You have been warned. If you did not enjoy a city siege, did any of the following happen? Get ganked on your way to the city entrance … Continue reading
Posted in Rant, RvR, Warhammer Online
22 Comments
Why the ward system in Warhammer Online is great.
Mythic announced the ward system in Warhammer Online sometime before launch, and unanimously the system was viewed as a gear check/block for the PvE content. You can only kill the king with 6 wards from the highest set, have fun … Continue reading
Posted in MMO design, RvR, Warhammer Online
21 Comments
The Inevitable City under siege!
This weekend I had more fun in an MMO than I can remember in a long, long time. I logged into vent around 8pm EST on Saturday just to see what everyone was up to, and right away it was … Continue reading
Posted in RvR, Warhammer Online
18 Comments