Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Even DarkFall devs love WoW

Between zoning out with headphones on, inter-office romance, being female, not showing up, ForumFall’ing while waiting for the server to come up, and doing a WoW review for EuroGamer, I now understand why the DarkFall expansion is delayed. Fail Aventurine, … Continue reading →

Posted in Darkfall Online | 11 Comments

Reasons to skip SW:TOR, +1.

While I’ll very likely be skipping SW:TOR for a few reasons (It’s SW, it’s ‘casual’, it’s a mega-themepark), the news about henchmen being added to allow you to solo everything makes that choice even easier. Hopefully the idea of designing … Continue reading →

Posted in MMO design, Rant, SW:TOR, Ultima Online | 50 Comments

Expansion day is here for DarkFall!

Ah patch day, a time for all those with a little too much time to swarm the forums, for the devs to order pizza and prepare for the worst, and for everyone to wonder exactly wtf DarkFall is going to … Continue reading →

Posted in Darkfall Online, Patch Notes | 39 Comments

Passing MMO judgment

I few days ago a wrote a post about why I believe Warhammer Online failed to live up to it’s potential/hype, and Tobold took the following line and ran (out of context) with it: Because unless you are a believer … Continue reading →

Posted in Aion, beta, Combat Systems, Console Gaming, crafting, Darkfall Online, DDO, Dungeons and Dragons Online, Fallen Earth, Mass Media, MMO design, PvP, Rant, Warhammer Online, World of Warcraft | 76 Comments

DarkFall: Lessons from the fall of TRA

Sunday night saw VAMP and co (the alliance either has no name, or the name changes on a daily basis, so I’ll just refer to our side as VAMP going forward) siege another TRA city on Yssam. While there was … Continue reading →

Posted in Combat Systems, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

DarkFall: CtS gets a Q&A and a release date.

Taking a break from tourist talk and doomed MMOs for a moment, lets talk about what really matters to MMO gamers, DarkFall! First off the next expansion got delayed until Thursday, with a notice that DF might be down for … Continue reading →

Posted in Darkfall Online, MMO design, Patch Notes | 21 Comments

Mark Jacobs should have listened to his own blog.

File this one under “Dark Humor”, but Mark Jacob’s (former Warhammer Online lead designer) now-dead blog was called “Online Games Are a Niche Market”, a title that at the time was used as a joke because Mark believed MMOs had … Continue reading →

Posted in Aion, EVE Online, Lord of the Rings Online, Mass Media, MMO design, Warhammer Online, World of Warcraft | 33 Comments

What caused Warhammer Online to fail?

Today Tobold is asking why Warhammer Online failed to live up to it’s mega-title expectations (expectations that I was grossly wrong about as well), give readers either the choice that WotLK killed it (tourists) or that WAR was just a … Continue reading →

Posted in Aion, Darkfall Online, Fallen Earth, Mass Media, MMO design, RvR, Warhammer Online, World of Warcraft | 39 Comments

DarkFall: Spotlight on ship-related changes

For the TL:DR crowd, I’ll just sum up the new spotlight for you: bla bla bla pure gold bla bla bla. I’m curious to see how the new collision detection works with bigger ships pushing smaller ones, and whether this … Continue reading →

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP | 2 Comments

Dragon Age: Thoughts after the finish.

I finished Dragon Age last night, and I must say the ending was somewhat disappointing. I mean the actual ending, not the events leading up to it and the final fight with the Archdemon (did I just spoil that for … Continue reading →

Posted in Combat Systems, Random, Site update | 5 Comments