Category Archives: Patch Notes

Little more Dragon Age, and some DDO F2P thoughts.

As I stated in my Dragon Age review, I was very impressed with the combat engine when, after finally defeating the first boss, one of my characters jumped on him and put his sword through the Ogre’s skull. All of … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, Dungeons and Dragons Online, MMO design, Patch Notes, Random, RMT | 13 Comments

Great time to get off the DarkFall fence.

For those who prefer real MMO gaming over Barbie accessories or playing a fairy, DarkFall transfers go live today, along with a special offer from Aventurine. Full info here, but basically totally new players can buy the game+6 months for … Continue reading

Posted in Darkfall Online, Patch Notes | 47 Comments

Monday Morning quick thoughts

This is a good read from a returning player to DarkFall, with the most important point coming in the comments: just like in any good sandbox game, you have to go out and find the fun rather than wait for … Continue reading

Posted in beta, Darkfall Online, MMO design, Patch Notes, Random | 14 Comments

More DarkFall expansion details

The bad news about the next DarkFall expansion/patch is that is has been delayed until mid-November. The good news is we have some more info about what it will contain. Clicky here to read the Spotlight piece and all the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes | 3 Comments

MMO fluff: What is it?

One of the more common complaints about DarkFall from the players actually playing the game is the lack of ‘fluff’ content, and the upcoming expansion may seek to address this. One question I have is what exactly is fluff in … Continue reading

Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Ultima Online, World of Warcraft | 22 Comments

What’s that monthly fee really buying you?

Two different yet related items have sparked this post about why we pay a monthly fee; the upcoming release of Cities XL and Tobold’s re-review of WoW. Cities XL because some are questioning why they would need to pay monthly … Continue reading

Posted in Asheron's Call, Civilization Series, Console Gaming, Darkfall Online, EQ2, EVE Online, Lord of the Rings Online, MMO design, Patch Notes, Rant, Ultima Online, World of Warcraft | 36 Comments

Localized banking: Feature or hassle?

Localized banking is something DarkFall originally had on its list of features, but at some point this was changed and now banking is global. On a recent preview of the October patch, the idea of localized banking was mentioned, and … Continue reading

Posted in crafting, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 33 Comments

Because 59 FPS just won’t do…

I would like to think I’m normally strong willed regarding most things in life, with one very noticeable exception: gaming. Be it chasing a .05% crit upgrade in a themepark, grinding out some skill to 100 just to get it … Continue reading

Posted in Darkfall Online, Patch Notes, Random | 6 Comments

DarkFall: Specialization rather than a skill cap.

Another day, another quality post in the “Spotlight” section of the Darkfall forum, with today’s entry talking about Aventurine’s thoughts on a skill cap (not happening), and their plans for character diversity through specialization. Follow the link for all the … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 16 Comments

The RL housing grind wins this round

Sorry for the lack of updates the last few days, house construction is almost finished and the amount of calls, paperwork, and bs one has to deal with in order to complete this whole process is unreal. Nerf RL housing … Continue reading

Posted in Darkfall Online, Patch Notes, Random, Site update | 5 Comments