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Category Archives: Warhammer Online
Camelot Unchained has a release date!
More on this tomorrow or the next day, but just a quick comment: we are making hype videos with a date for launching games on kickstarter now? Bit… odd, right? And do they expect to get all 10m from kickstarter? … Continue reading
Posted in Dark Age of Camelot, Warhammer Online
12 Comments
WAR’s legacy
Nice interview by Massively with Mark Jacobs. He makes some good points. WAR’s hype was inexpensive and very effective. The point of hype is to get people interested enough to buy; for WAR, that worked. My only question would be … Continue reading
Posted in MMO design, Warhammer Online
24 Comments
Darkfall: Unholy Wars – Voicing the Manifested Vision in White Shades
Darkfall is under NDA right now, so while I’m writing about it, I can’t post details until the NDA is down. Whenever that happens (current date I have is Dec 27th) expect either a long post, or a bunch all in … Continue reading
Posted in beta, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, SW:TOR, Vanguard, Warhammer Online
5 Comments
WAR’s RvR or GW2’s WvW?
Better PvP experience: WAR’s RvR near release, or GW2’s WvW? Instinctively I wanted to say GW2, because lulz WAR, but I spent a hell of a lot more time in WAR’s RvR than I did in GW2’s WvW. The same … Continue reading
Posted in Guild Wars, RvR, Warhammer Online
19 Comments
Bernie Madoff was a great investor. Used the wrong payment model.
“I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab. But subscription is dead. [Star Wars:] The Old Republic was the … Continue reading
The long list of mass market MMOs that everyone is playing
So if you did not pick up on the fact that yesterday’s post was a long-winded setup to tell you that EVE is the best MMO ever, you are either new here or not paying attention. Also if you are … Continue reading
Pick a group, design for it, don’t get greedy
When I see people write that no MMO can hope to retain people beyond 3 months now, like they did back in the big 3 days, I can only shake my head, laugh, and think about my recent two years … Continue reading
Posted in Age of Conan, Darkfall Online, EQ2, EVE Online, Guild Wars, MMO design, Rift, SW:TOR, Warhammer Online, World of Warcraft
21 Comments
Splitting the genre in two
Let’s move past why GW2 sucks and onto a bigger topic; why so many recent MMOs suck, shall we? Chris thinks all MMOs are good for 3 months or less, and that’s just how things are today. Keen has a … Continue reading
GW2: Review at the midpoint
I hit level 41 last night on my Human Elementalist. In that time I’ve completed (all items checked) three zones, done all storyline quests up to my level, have two crafting skills to 130ish, ran the first instance in Story … Continue reading
Posted in Combat Systems, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, RvR, Warhammer Online
21 Comments
GW2: Dead Centaurs
One of the nice things about being in the initial wave of WAR players was seeing all of the PQs played out more or less as intended. Only the newbie zone PQs were heavily zerged, and even then at least … Continue reading
Posted in EVE Online, Guild Wars, MMO design, Rant, Ultima Online, Warhammer Online
35 Comments